#1 Burning Software

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 Post subject: StarBurnX burning more 11 dvd's at the same time
PostPosted: Thu Aug 13, 2009 11:03 pm 
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Joined: Thu Aug 13, 2009 10:33 pm
Posts: 1
Hi,

Having some issues burning more then 10 DVDs at the same time.
Using UDFDataBurner or DataBurner

DataBurner gives me "Memory allocation failedCStarBurn_CacheObject::CStarBurn_CacheObject(): Failed to allocate memory" when starting the burn on the 11th disc.

UDFDataBurner gives me "There is no connection for this connection ID (Exception from HRESULT: 0x80040004 (OLE_E_NOCONNECTION))" when starting the burn on the 11th disc.

Debug log extract for both errors is exactly the same.....
Quote:
CStarBurn_CacheObject::CStarBurn_CacheObject(): Failed to allocate memory
CStarBurn_CacheObject::CStarBurn_CacheObject(): EXITing with failure, status 4, message 'CStarBurn_CacheObject::CStarBurn_CacheObject(): Failed to allocate memory'

CStarBurn_CacheManager::CStarBurn_CacheManager(): Failed to create cache

+++ StarBurn:StarBurn_CdvdBurnerGrabber_CreateEx(): EXITing with failure, burner/grabber at 0x00000000, device name is 'P:'

Looks like the system is running out of memory :( have 4G RAM on a XP 32bit
However I get the same results on a machine with 8G RAM Windows 7 64bit

Also are there any plans to release a 64bit StarBurnX?
Can't call 32bit DLLs from a 64bit application :( so I have to compile my app as a 32 bit app to use StarBurn :( :(


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 Post subject: Re: StarBurnX burning more 11 dvd's at the same time
PostPosted: Fri Aug 14, 2009 9:35 am 
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Joined: Fri Jun 18, 2004 12:03 am
Posts: 4089
Location: British Virgin Islands
Wow! This is impressing :) OK, let's move step-by-step...

1) StarBurn uses physical memory to buffer I/O so you can lower down memory usage allocating less memory for I/O buffer. Not recommended however...

2) You can use /3GB switch when booting your OS to allow 3GB rather then 2GB of user land address space allowed to single process. This should help quite a lot.

and from our side we can say:

1) We're re-working UDF engine to use less memory for internal structures (for now it's a memory PIG). And this is what I'm doing right now in the other window :)
It will help to both 32-bit and 64-bit versions of StarBurn SDK.

2) We'll release V12 StarBurn SDK with native 64-bit support soon. Very soon :)

Thanks!


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