|Rocket Division Software
|Compiling issue when change settings to "Use Multi-Byte Char
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|Author:||binzhu [ Wed Sep 28, 2016 5:40 pm ]|
|Post subject:||Compiling issue when change settings to "Use Multi-Byte Char|
Our legacy VC++ application (Visual Studio 2008) is using "Use Multi-Byte Character Set" for character set.
However all the sample code is using Unicode. If we change the sample code settings to "Use Multi-Byte Character Set". It wont compile.
We cannot change our legacy app to Unicode, because it use other libraries. Is there somehow we can use the StarBurn SDK with "Use Multi-Byte Character Set"?
Other settings are "Use NFC in a SharedDLL", "Not Using ATL"
|Author:||andrey(staff) [ Fri Sep 30, 2016 10:13 am ]|
|Post subject:||Re: Compiling issue when change settings to "Use Multi-Byte Char|
Thank you, fix of this issue will be included in the nearest release.
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