Rocket Division Software
http://www.starburnsoftware.com/forum/

Audio Overburning.
http://www.starburnsoftware.com/forum/starburn-f2/audio-overburning-t1347-15.html
Page 2 of 3

Author:  flöle [ Tue Aug 18, 2009 12:55 pm ]
Post subject:  Re: Audio Overburning.

I'm not quite sure what you want me to do now. Create a console application in .NET which produces the error? And you are talking about "capacity checks". I neither do any of those checks (or rather, I ignore them), nor do I explicity disable them (wouldn't know how to).
In any case, I would not like to use *your* console based samples, because I don't know how to add multiple tracks with these and neither am I fluent enough with C to modify them to my needs.
Anyway, if MFC works, and .NET does not, I don't see the need to still try the console based samples, because apparently there is just a problem with the .NET layer.

Author:  anton (staff) [ Tue Aug 18, 2009 1:10 pm ]
Post subject:  Re: Audio Overburning.

No. If our shipped C samples work fine this means there's no check in the core. Rather it's samples who do extra check for space and
don't work. I'll ask Dima to fix .NET sample. Thank you!

Author:  flöle [ Tue Aug 18, 2009 8:04 pm ]
Post subject:  Re: Audio Overburning.

Well, it's not even the samples actually. The samples do contain a check which prevents this burning of course, but the actual problem occurs in my own .NET application. I tried to check for differences between the .NET AudioBurner Sample, and the MFC one, but so far the .NET sample didn't really start the burning process. I'll try to look into it tomorrow again, and see if I can get the .NET sample to work.

Author:  anton (staff) [ Tue Aug 18, 2009 10:40 pm ]
Post subject:  Re: Audio Overburning.

Sure. Please keep us updated. Thanks!

Author:  flöle [ Wed Aug 19, 2009 5:31 pm ]
Post subject:  Re: Audio Overburning.

OK, got the .NET sample to work now. Results summed up:

- .NET Sample does not allow overburning (note: I already removed the free space check which is done in the sample app)
- MFC: Works fine, as I mentioned earlier.

So since my own .NET app doesn't work either, I believe there is something wrong with the libraries used by .NET. Since starting the burning process is apparently not included in the logs, there seems to be some wrapper that just prevents starting the burning process on the lower layers. That's all info I can give you, the rest is up to you by looking at your source code ;)
I believe that you'll be able to reproduce that behaviour, doesn't seem random so far.

Author:  anton (staff) [ Wed Aug 19, 2009 7:57 pm ]
Post subject:  Re: Audio Overburning.

OK, thank you!

Author:  flöle [ Sun Sep 06, 2009 7:34 pm ]
Post subject:  Re: Audio Overburning.

Any news on that matter?

Author:  anton (staff) [ Mon Sep 07, 2009 1:59 pm ]
Post subject:  Re: Audio Overburning.

No we're busy with the other things.

Author:  flöle [ Fri Apr 09, 2010 7:55 pm ]
Post subject:  Re: Audio Overburning.

So I noticed that you added a CheckOverburning property in the AudioBurner. When setting it to true, it shows the error, and when setting it to false, it doesn't burn anything. Nothing at all happens after the burning process is started.

Author:  dima (staff) [ Mon Apr 19, 2010 11:53 am ]
Post subject:  Re: Audio Overburning.

Hello,

Can we look into the StarBurn log file ... generated for this case?

Regards,

Dmitry

Author:  flöle [ Mon Apr 19, 2010 4:41 pm ]
Post subject:  Re: Audio Overburning.

Seems like it works now, maybe I've just been too impatient... ;)

Author:  anton (staff) [ Mon Apr 19, 2010 5:17 pm ]
Post subject:  Re: Audio Overburning.

Could you please make sure and let us know :)

flöle wrote:
Seems like it works now, maybe I've just been too impatient... ;)

Author:  flöle [ Mon Apr 19, 2010 5:51 pm ]
Post subject:  Re: Audio Overburning.

Yeah, it takes a minute until it actually starts (I've been to impatient). But it does start.

If you consider that being too long, feel free to analyse the log file.

Attachments:
StarBurn.zip [15.34 KiB]
Downloaded 873 times

Author:  anton (staff) [ Mon Apr 19, 2010 5:53 pm ]
Post subject:  Re: Audio Overburning.

Did you burn compressed audio? You did not include StarWave.log so I cannot know for sure... If content was compressed - initial delay is OK. We just decompress the whole stuff ASAP to get exact playing duration.

flöle wrote:
Yeah, it takes a minute until it actually starts (I've been to impatient). But it does start.

If you consider that being too long, feel free to analyse the log file.

Author:  flöle [ Mon Apr 19, 2010 6:03 pm ]
Post subject:  Re: Audio Overburning.

Yep, compressed. But why does it take ages to add all tracks to the audio image (approx. 2 seconds per track, *30 tracks = 1 minute) and then again when starting the burning process? Can't that be a bit more efficient?

Page 2 of 3 All times are UTC
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/