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 Post subject: Get callback from event from Grabber
PostPosted: Thu Dec 18, 2008 10:27 am 
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Joined: Mon Aug 25, 2008 1:50 pm
Posts: 394
Hello Support,

I am using Grabber class.
So there is one property for Grabber class called IgnoreBadBlocks. So using this can we get any information regarding the track information about the track which was bad.
Like other applications are showing detailed information about track having bad blocks.

Thank you in advance.


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 Post subject:
PostPosted: Thu Dec 18, 2008 6:04 pm 
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Joined: Thu Dec 13, 2007 8:44 am
Posts: 609
Hello,

Ok, we will provide the new event to indicate:

- which track has bad blocks;
- which block(s) (LBA) are bad;


Thanx!

Dmitry


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 Post subject: Re: Get callback from event from Grabber
PostPosted: Sat Jul 04, 2009 1:48 pm 
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Joined: Mon Aug 25, 2008 1:50 pm
Posts: 394
Getting this event. Now can show bad block number. That's great!!!
Thank you, Sir. :)


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 Post subject: Re: Get callback from event from Grabber
PostPosted: Mon Jul 06, 2009 6:14 am 
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Joined: Thu Dec 13, 2007 8:44 am
Posts: 609
Hello,

The OnBadBlockHit event has the next signature:

Code:
void OnBadBlockHit([in] LONG StartLBA, [in] LONG CountLBA );


StartLBA - bad block address;
CountLBA - count of bad blocks;

Regards,

Dmitry


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 Post subject: Re: Get callback from event from Grabber
PostPosted: Thu Jan 28, 2010 12:27 pm 
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Joined: Mon Aug 25, 2008 1:50 pm
Posts: 394
Hello Dima Sir,

1) What is CountLBA?
2) As per the explanation "count of bad blocks". But is it giving total bad block count?
3) I am asking this because every time it is giving CountLBA = 1 for a bad sector.
4) But if it is giving total count of continuous bad blocks then for continuous bad blocks also it is giving CountLBA = 1.
5) How to use it? :)

Thank you.


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 Post subject: Re: Get callback from event from Grabber
PostPosted: Thu Jan 28, 2010 4:00 pm 
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Joined: Thu Dec 13, 2007 8:44 am
Posts: 609
Hello,

For DVD discs this value always 1. We grab data using bunch of 30 logical blocks. We read each of logical block inside of this bunch and raise event for each of found bad logical blocks.

Regards,


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